One of the biggest complaints about last year’s SimCity was its forced online aspect. Even if you weren’t actually playing with other people, you had to be connected to one of Electronic Arts’ servers, which for weeks after launch were spectacularly unreliable. Consequentially, there was no provision to save or load historic city versions. This placed an extremely high cost on experimentation because if you screwed your city up, there was no going back.
Offline mode was widely demanded by the game’s players, and modders swiftly discovered that the game itself could be made to run offline, but only after it had loaded a city from the server.
EA has finally promised to reverse its original decision and enable an offline mode. The tenth major update for the game, Update 10, will bring offline mode with full local loading and saving of games.
via Ars Technica http://feeds.arstechnica.com/~r/arstechnica/index/~3/CKBUvVuacco/